Disponibile a questo indirizzo: http://net.educause.edu/ir/library/pdf/HR2011.pdf
Queste le tecnologie di prossima adozione secondo il rapporto del The New Media Consortium
- Meno di un anno
- Electronic Books
- Mobiles
- Da due a tre anni
- Augmented Reality
- Game-Based Learning
- Da quattro a cinque anni
- Gesture-Based Computing
- Learning Analytics
Se penso all’introduzione di queste tecnologie nella scuola, almeno quelle di immediata adozione quali i libri elettronici e l’utilizzo del “mobile-learning” mi viene da pensare alla grande sfida che ci attende come docenti. Si tratta infatti di una trasformazione che non prevede la necessità di attrezzature e investimenti da parte delle scuole: libri e telefonini sono e saranno ancora del tutto personali. Ciò significa che, come docenti, non potrempo più nasconderci dietro le inefficienze del “sistema”.
Chi si sente pronto?
Time-to-Adoption: One Year or Less
Electronic Books………………………………………………………………………………………………………………………. 8
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Electronic Books in Practice
? For Further Reading
Mobiles…………………………………………………………………………………………………………………………………. 12
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Mobiles in Practice
? For Further Reading
Time-to-Adoption: Two to Three Years
Augmented Reality…………………………………………………………………………………………………………………. 16
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Augmented Reality in Practice
? For Further Reading
Game-Based Learning……………………………………………………………………………………………………………. 20
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Game-Based Learning in Practice
? For Further Reading
Time-to-Adoption: Four to Five Years
Gesture-Based Computing………………………………………………………………………………………………………. 24
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Gesture-Based Computing in Practice
? For Further Reading
Learning Analytics………………………………………………………………………………………………………………….. 28
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Learning Analytics in Practice
? For Further Reading
Electronic Books………………………………………………………………………………………………………………………. 8
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Electronic Books in Practice
? For Further Reading
Mobiles…………………………………………………………………………………………………………………………………. 12
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Mobiles in Practice
? For Further Reading
Time-to-Adoption: Two to Three Years
Augmented Reality…………………………………………………………………………………………………………………. 16
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Augmented Reality in Practice
? For Further Reading
Game-Based Learning……………………………………………………………………………………………………………. 20
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Game-Based Learning in Practice
? For Further Reading
Time-to-Adoption: Four to Five Years
Gesture-Based Computing………………………………………………………………………………………………………. 24
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Gesture-Based Computing in Practice
? For Further Reading
Learning Analytics………………………………………………………………………………………………………………….. 28
? Overview
? Relevance for Teaching, Learning, Research, or Creative Inquiry
? Learning Analytics in Practice
? For Further Reading